Painting with the Point & Click Tools

You use the Point & Click tool to grow regions of interest based on the standard deviation of intensity values and their connectivity. Threshold values are calculated for all pixels within the area of the selected brush in Add mode. In Remove mode, the threshold value is taken from the central point of the brush.

Point and Click tools

Point & Click tool settings
  Icon Description
Point & Click tool Adds or removes all connected pixels that match the selection criteria, as shown below.

Point & Click Outline tool Adds or removes a contour of all connected pixels that match the selection criteria, as shown below.

Point & Click Fill tool Fills enclosed areas within a region of interest based on the connectivity of unlabeled pixels or voxels (see Filling Holes with the Point & Click Fill Tool).

Note In this case, only the central point of the brush will be considered as the selection.

Dataset drop-down menu - Lets you choose the dataset that will provide the values for computing the threshold.
Note Available for the Point & Click and Point & Click Outline tools only.
Connectivity drop-down menu -

Lets you choose a level of connectivity, which determines how pixels in images are connected to their neighbors.

When working with 2D images or on single slices of 3D images, connectivity is selectable as follows:

4-connected… Propagation is done by strictly using the 4 edges adjacent to the current seed and will result in the minimum number of connected pixels (see 4-Connected and 8-Connected).

8-connected… Propagation is done by strictly using the 4 edges and 4 corners adjacent to the current seed and will result in the maximum number of connected pixels (see 4-Connected and 8-Connected).

When working in multi-slice mode in 2D views or in 3D views, connectivity is selectable as follows:

6-connected… Propagation is done by strictly using the 6 faces adjacent to the current seed and will result in the minimum number of connected voxels (see 6-Connected and 26-Connected).

26-connected… Propagation is done by strictly using the 6 faces, 8 corners, and 12 edges adjacent to the current seed and will result in the maximum number of connected voxels (see 6-Connected and 26-Connected).